I began by drawing out the silhouette so it'd be easier to concentrate on the proportions of the design. We also wanted to get the size contrast looking nice between the dog and the robot too.
He basically has longer legs than before and a slimmer body, but still keeping that slightly overweight look.
From here I adjusted the model we had in Maya to represent the silhouette:
We also redesigned the robot's mouth so he'd be capable of more expressions. Previously the mouth would pivot open like a bin lid, which looked nice but he couldn't really hit some of the more subtle emotions. We ended up looking at the 2005 film Robots to see exactly how they managed it. Though i'm not a huge fan of the designs the way the mouths worked was pretty cool.
There's a flexible cheek around the mouth opening which enables the animators to sculpt in some nice mouth shapes:
Using this as reference we redesigned our robot's face:
Using the cheek geo we can hit some nicer graphic shapes with the mouth
The shapes of the robot need some further refining but as a base we're much happier than before!
No comments:
Post a Comment